Interactive software · Web
Mini Arcade
Browser games exploring decision logic, interaction and application state.

The problem
A browser game needs clear feedback, responsive controls, and enough structure to make a short session feel complete.
What I built
The original portfolio documents a React and TypeScript arcade with minimax-based Tic Tac Toe, a soccer penalty shootout, and a sports memory match, styled with Tailwind CSS. The current live application lists Pulse Tic Tac Toe, Penalty Shootout, Sports Memory, and the beta Shinobi Legends RPG. Pulse adds rotating rows, decaying marks, and link-based online multiplayer.
Constraints & lessons
Each game has different input and state rules, and the interface needs to work on touch and desktop screens. Hosting latency alone does not describe gameplay responsiveness, so the previous site’s latency claim is omitted.
Result & evidence
The current application is available as a live demo, with three core games and one RPG marked beta/testing when checked on 6 October 2026. It explores decision-making alongside interface and game-state design. The current game internals were not audited, and no visitor or engagement metrics are claimed.
SOURCE NOTES
Existing application ↗